來源:Aroged
今日,《使命召喚:戰區2》官方推特發文,在短短5天時間裏,《使命召喚:戰區2》的玩家人數已突破2500萬。遊戲於11月17日正式發售,登陸PS5、PS4、Xbox Series X|S、Xbox One和PC。
《戰區2》作爲原版《使命召喚:戰區》的全新升級,除了保留了傳統的戰區(單人/雙人/三人/四人大逃殺)玩法之外,還帶來了備受玩家期待的DMZ模式,一種開放世界、以敘事爲中心的撤離模式(類似《逃離塔科夫》),玩家將可以在其中完成基於派系的任務和支線目標,並在撤離途中與玩家和 AI 敵人進行 PvPvE 作戰。
Call Of Duty: Warzone 2.0 Has Already Surpassed 25 Million Players Call of Duty: Warzone 2.0 has exceeded the 25 million players in just five days: apparently the new version of the battle royale produced by Activision has met with great success, convincing the many fans of the first Warzone. In our review of Call of Duty: Warzone 2.0 we explained how the novelties of the gameplay all work well, the DMZ mode has enormous potential and the level design of Al Mazrah is really excellent: a likely point of reference for the genre. Elements that have clearly contributed to making Warzone 2.0 explode, multiplying downloads not only for the inevitable novelty effect but also and above all for the qualities of a battle royale that now seems to have conquered the general public. At this point it will be interesting to observe the progression of the game compared to the first chapter: Benji-Sales points out that the original Call of Duty: Warzone took ten days to reach 30 million players, therefore we are faced with superior performance almost double.
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