据制作人吉田直树所言,该作仅主线剧情需要35-40小时,而动画就超过11小时。
在最近一期新闻发布会上,《最终幻想16》制作人吉田直树表示,《最终幻想16》将包含大量的场景动画,主线动画就超过11小时。他表示:“有一件事情对我们来说很重要,那就是从头到尾讲述故事,能完成这点那说明这款游戏已经很优秀了。为了实现这一点,《最终幻想16》在主线就加入了超过11个小时的动画,所有这些动画都可以无缝衔接至游戏体验中。”
总监Hiroshi Takai曾证实游戏的主线剧情大概35-40小时,从这个角度来看,超过11个小时的过长动画似乎有点多。然而《最终幻想16》还包含支线,如果玩家通关这些内容游戏时长约为70小时。
《最终幻想16》将于6月22日登陆PS5,吉田曾表示“除非发生类似流星撞击日本工作室总部”的剧烈事件,否则游戏发售期绝不会延期。
To say that Final Fantasy 16, Square Enix’s next mainline title in the franchise, is highly anticipated would be an understatement. It features a darker tone and atmosphere, real-time combat and massive Eikon battles. Of course, the fact that Final Fantasy 14’s Naoki Yoshida is involved as a producer is also significant. We’ve seen quite a bit of the combat, but there’s also a heavy amount of cinematic cutscenes. At a recent press event attended by publications like Gematsu, Yoshida confirmed that there are over 11 hours of cinematics in the main scenario. “One thing that was important to us, though, was to tell a story that was complete, from beginning to end, and at that, we think we have succeeded. To facilitate this, there are over 11 hours of cinematic cutscenes in the main scenario alone, all seamlessly interwoven into the game experience, playing in-engine in real-time.” Director Hiroshi Takai previously confirmed that the story would take about 35 to 40 hours to complete. From that perspective, 11+ hours of cutscenes seems a bit much. However, a lot of optional content, which should pump the playtime up to around the “70-hour mark or so,” is also included. Final Fantasy 16 launches on June 22nd for PS5. Yoshida said he doesn’t anticipate any delays unless something drastic like a “meteor hitting our headquarters in Japan” occurs.
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