《最終幻想16》主線流程約40小時 過場動畫超11小時

來源:gamingbolt

點擊此處查看原文>>>

據製作人吉田直樹所言,該作僅主線劇情需要35-40小時,而動畫就超過11小時。

在最近一期新聞發佈會上,《最終幻想16》製作人吉田直樹表示,《最終幻想16》將包含大量的場景動畫,主線動畫就超過11小時。他表示:“有一件事情對我們來說很重要,那就是從頭到尾講述故事,能完成這點那說明這款遊戲已經很優秀了。爲了實現這一點,《最終幻想16》在主線就加入了超過11個小時的動畫,所有這些動畫都可以無縫銜接至遊戲體驗中。”

總監Hiroshi Takai曾證實遊戲的主線劇情大概35-40小時,從這個角度來看,超過11個小時的過長動畫似乎有點多。然而《最終幻想16》還包含支線,如果玩家通關這些內容遊戲時長約爲70小時。

《最終幻想16》將於6月22日登陸PS5,吉田曾表示“除非發生類似流星撞擊日本工作室總部”的劇烈事件,否則遊戲發售期絕不會延期。

To say that Final Fantasy 16, Square Enix’s next mainline title in the franchise, is highly anticipated would be an understatement. It features a darker tone and atmosphere, real-time combat and massive Eikon battles. Of course, the fact that Final Fantasy 14’s Naoki Yoshida is involved as a producer is also significant. We’ve seen quite a bit of the combat, but there’s also a heavy amount of cinematic cutscenes. At a recent press event attended by publications like Gematsu, Yoshida confirmed that there are over 11 hours of cinematics in the main scenario. “One thing that was important to us, though, was to tell a story that was complete, from beginning to end, and at that, we think we have succeeded. To facilitate this, there are over 11 hours of cinematic cutscenes in the main scenario alone, all seamlessly interwoven into the game experience, playing in-engine in real-time.” Director Hiroshi Takai previously confirmed that the story would take about 35 to 40 hours to complete. From that perspective, 11+ hours of cutscenes seems a bit much. However, a lot of optional content, which should pump the playtime up to around the “70-hour mark or so,” is also included. Final Fantasy 16 launches on June 22nd for PS5. Yoshida said he doesn’t anticipate any delays unless something drastic like a “meteor hitting our headquarters in Japan” occurs.

更多遊戲資訊請關註:電玩幫遊戲資訊專區

電玩幫圖文攻略 www.vgover.com