我想请中国朋友为我的游戏提供一点想法

I’m developing my first indie game, an open-world roguelike in a procedurally generated post-apocalyptic world. Players take on the role of a robotic maid who digs deep, collects resources, fights horrors, descends to the planet’s core, and stops a mad scientist’s plan to save the world. The game draws inspiration from Noita and Terraria.

If you’ve played and enjoyed these two games, I’d love to hear what you liked about them! It would be even awesome if you could spend 30 mins on playing my game’s demo and share your thoughts!

我正在开发自己的第一款独立游戏,这是一款开放世界的肉鸽(roguelike)游戏,背景设定在程序生成的后启示录世界。玩家将扮演一名机器女仆,深入探索、收集资源、对抗恐怖生物,一路下探到行星核心,阻止一位疯狂科学家的计划,从而拯救世界。这款游戏的灵感来源于(Noita)和(Terraria)。

要是你玩过并喜欢这两款游戏,我很想听听你喜欢它们哪些地方!要是你能花 30 分钟试玩一下我游戏的试玩版,然后分享你的想法,那就再好不过啦!

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