《暗黑破壞神4》技能樹能高度自定義

來源:Aroged

點擊此處查看原文>>>

近日,暴雪遊戲總監Joe Shely和總經理Rod Fergusson接受外媒IGN採訪,他們表示《暗黑破壞神4》將提供前所未有的角色和技能樹定製。

根據Shely和Fergusson的說法,遊戲會有一個全面的技能樹系統,其將允許使用新的關鍵字搜索功能,來篩選適合自己特定構建的技能和能力,技能和被動技能都可使用。

具體來說,《暗黑破壞神3》的構建依賴於裝備,而《暗黑破壞神4》的技能樹更接近於《暗黑破壞神2》,但《暗黑4》的技能發展不是《暗黑2》那樣的線性發展,重新配置將比以前更容易實現。

不過角色等級越高,該功能的成本就越高,遊戲鼓勵玩家在較低級時進行試驗,暴雪希望這種方法能讓玩家從長遠看,去更重視自己的角色。

《暗黑破壞神4》將於2023年發售,登陸PC、PS4、PS5、XboxOne和XSX|S。之前有傳聞稱,該作將於2023年4月發售。

News Diablo IV tip: Classes and skill tree, the system is revealed in more detail Published on 08/11/2022 at 09:45 With Diablo IV now only a matter of months away, the game has revealed itself a bit more on IGN. Here, we invite you to take a look at what has been said at the level of classes and especially skill trees. At first, it is the overall functioning of the classes and the skill tree that was mentioned and if we had to summarize all this, the idea is to make it accessible. Indeed, on the side of Blizzard, we want to make it all more readable and easy to master. The idea, according to them, is to no longer be obliged to open a guide on the net to find out how to specialize. Of course, there will always be more optimized builds, but the idea is that even without being a player who theorycrafts a lot, we can have fun with a coherent build. For it, a lot of freedom will be left and one of the examples taken is that of the Necromancer. Via your talent tree, you can go on a build with weak but numerous, strong and unique minions or no minions, just black magic. Concretely what will the skill tree look like on Diablo IV? Well, this one should be pretty similar to what you might have had if you’ve ever played Diablo II for example. You will have a legacy of spells and spells skills that gain synergy with other points. However, the developers warned us that progression through the skill tree would be less linear. To find it, we will therefore have the right to a search function which will allow you to guide you in your choices as you progress. As for the overall structure, the skill tree is unlocked by area. Each time you spend a point, you will have access to skills related to the ones you unlock. Once enough points have been spent, you can move on to the next area. The other important point on which we have had news is that of respecialization. Indeed, what if you ever have to change builds on the way? Well, it’s entirely possible to make one and the goal has been to make it accessible regardless of the time of the game. Thereby, at the start of the game, the costs to reset a skill are quite low. If these will subsequently increase, we are assured that it will always be possible to re-specialize later, for a cost that should remain more or less reasonable.

更多遊戲資訊請關註:電玩幫遊戲資訊專區

電玩幫圖文攻略 www.vgover.com