近日,暴雪游戏总监Joe Shely和总经理Rod Fergusson接受外媒IGN采访,他们表示《暗黑破坏神4》将提供前所未有的角色和技能树定制。
根据Shely和Fergusson的说法,游戏会有一个全面的技能树系统,其将允许使用新的关键字搜索功能,来筛选适合自己特定构建的技能和能力,技能和被动技能都可使用。
具体来说,《暗黑破坏神3》的构建依赖于装备,而《暗黑破坏神4》的技能树更接近于《暗黑破坏神2》,但《暗黑4》的技能发展不是《暗黑2》那样的线性发展,重新配置将比以前更容易实现。
不过角色等级越高,该功能的成本就越高,游戏鼓励玩家在较低级时进行试验,暴雪希望这种方法能让玩家从长远看,去更重视自己的角色。
《暗黑破坏神4》将于2023年发售,登陆PC、PS4、PS5、XboxOne和XSX|S。之前有传闻称,该作将于2023年4月发售。
News Diablo IV tip: Classes and skill tree, the system is revealed in more detail Published on 08/11/2022 at 09:45 With Diablo IV now only a matter of months away, the game has revealed itself a bit more on IGN. Here, we invite you to take a look at what has been said at the level of classes and especially skill trees. At first, it is the overall functioning of the classes and the skill tree that was mentioned and if we had to summarize all this, the idea is to make it accessible. Indeed, on the side of Blizzard, we want to make it all more readable and easy to master. The idea, according to them, is to no longer be obliged to open a guide on the net to find out how to specialize. Of course, there will always be more optimized builds, but the idea is that even without being a player who theorycrafts a lot, we can have fun with a coherent build. For it, a lot of freedom will be left and one of the examples taken is that of the Necromancer. Via your talent tree, you can go on a build with weak but numerous, strong and unique minions or no minions, just black magic. Concretely what will the skill tree look like on Diablo IV? Well, this one should be pretty similar to what you might have had if you’ve ever played Diablo II for example. You will have a legacy of spells and spells skills that gain synergy with other points. However, the developers warned us that progression through the skill tree would be less linear. To find it, we will therefore have the right to a search function which will allow you to guide you in your choices as you progress. As for the overall structure, the skill tree is unlocked by area. Each time you spend a point, you will have access to skills related to the ones you unlock. Once enough points have been spent, you can move on to the next area. The other important point on which we have had news is that of respecialization. Indeed, what if you ever have to change builds on the way? Well, it’s entirely possible to make one and the goal has been to make it accessible regardless of the time of the game. Thereby, at the start of the game, the costs to reset a skill are quite low. If these will subsequently increase, we are assured that it will always be possible to re-specialize later, for a cost that should remain more or less reasonable.
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