《光环:无限》开发商343没有计划开发本作的剧情DLC,该工作室当前的重心是采用虚幻引擎开发新作。彭博社还表示《光环:无限》多个多人模式将近制作完成,包括Extraction和突袭模式,但也因为引擎问题,被暂时搁置。
此外,彭博社还称343开发人员正在虚幻引擎中创建原型,并为新的《光环》游戏提出想法,虽然未来的系列作品可能会使用虚幻引擎,但有些人担心这样做可能会对《光环》的游戏体验产生负面影响。
343至少有95人被裁(包括总监和重要的合同员工),目前正在进行重组。
Bloomberg journalist Jason Schreier (Jason Schreier) in the material on the publication’s website shared information about off-screen changes and changes in Microsoft-owned studio 343 Industries (Halo series). Image Source: Xbox Earlier in January, a wave of layoffs swept through Microsoft, which also affected 343 Industries. According to Schreier, at least 95 people lost their jobs at the studio, including studio veterans, department heads and contractors. The cuts sparked rumors that 343 Industries would be weaned from Halo, but studio head Pierre Hintze and Xbox Game Studios head Matt Booty denied this. Questions, however, remained. Halo creative lead Joseph Staten left 343 Industries for Xbox publishing The key issue was the engine. The one 343 Industries now uses, Slipspace, is based on old code and makes it difficult, according to Schreier’s sources, to develop new, near-ready modes for Halo Infinite. At the end of 2022, 343 Industries decided to switch to Unreal Engine. It will form the basis of the battle royale (may evolve into something else) codenamed Tatanka (created with Certain Affinity) and possibly future Halo. Contrary to the hopes of fans, new story content for Halo Infinite was not being prepared: the staff (many of them out of work in January) were more interested in prototypes at Unreal and ideas for potential Halo games. In a letter to staff after the cuts, Hinze outlined the studio’s current goals: to develop Infinite and the Forge editor, prepare tools for future Halo, and increase the series’ audience size and target platforms. If you notice an error, select it with the mouse and press CTRL + ENTER.
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