終於可以玩了,《潛行者2:切爾諾貝利之心》1.01補丁已放出

《潛行者2:切爾諾貝利之心》1.01補丁已於29日晚上10點左右放出(約13G),從官方公佈的長長的修復列表裏,羅列出的修復問題還挺不少。

經過組內使用4年前2060顯卡,被序章跳出問題折磨到無法遊玩的小夥伴測試。雖然偶爾還是會遇到卡頓,不過到目前爲止沒有再遇到一次跳出,終於可以順利遊玩了。遊戲進入後的加載渲染讀條仍然存在,不過讀條速度倒是快了一些。

先前同樣無法順利體驗遊戲的小夥伴現在可以更新一下補丁試試了。

也期待制作組可以如承諾中所說的那樣,在後續的時間裏對作品進一步完善了。

【機翻原文】

注意,潛行者。

感謝您自發布以來的熱情和支持,這對我們來說非常重要。補丁1.0.1在PC和Xbox上都已上線。這是我們的第一個修復補丁,解決了650多個不同的錯誤和問題。以下是遊戲的主要更新列表。

AI修復:

●固定了在主動排放期間在避難所附近卡住和死亡的NPC羣體。

●修復了Burer可以從玩家手中掉落任何任務物品的問題。

●爲Burer的“心靈感應”能力添加了缺失的音效。

●修復了NPC偶爾卡住和無法到達任務地點的問題。由於任務NPC的空閒行爲,這可能導致無法與NPC交互或進入下一個任務階段。

●修復了在長時間遊戲過程中,中心和NPC密集的位置性能下降/潛在內存崩潰的問題。

●修復了NPC死後會移動到A姿勢或開始飛行的問題。

●修復了NPC無法跟蹤掩體中的目標是否被射擊覆蓋,從而導致他們向掩體射擊的問題。

此外,還有20多個不同的人工智能問題。

優化修復:

●修復了玩家在觀察時FOV中出現不可見的NPC/突變體的問題。

●修復了在某些相機角度無法渲染的火災視覺效果。

此外,我們修復了大約100種不同的崩潰,包括潛在的內存泄漏和EXCEPION_ACCESS_VIOLATION問題。

音頻和聲音修復:

●修復了戰鬥結束時戰鬥音樂仍在播放的問題。

以及其他7個輕微的音頻和聲音錯誤。

平衡調整:

●武器和裝甲維修成本降低。

●工件成本顯著增加(銷售收入增加)。

●大多數任務的金錢獎勵從2倍增加到3倍。

●新手難度護甲和武器增益。

●在新手難度上,突變體的傷害適度降低(戰鬥平衡部分的突變體健康平衡變化更多)。

●新秀難度增加時,玩家武器的傷害降低23%。

●護甲耐久性提高12.5%。

●在較小區域的特定藏匿處爲PTM添加了消聲器附件。

●外骨骼的固定售價,現在售價更高。

●升級武器的固定售價。

●赫拉克勒斯重平衡消耗品:玩家速度減值被移除;增加了效果參數(現在玩家在消費後可以攜帶更多的重量)。

一些額外的小錯誤修復。

戰鬥平衡:

●減輕了一些任務物品的重量(包括掃描儀的重量)

●輕微重新平衡吸血者的傷害。

●降低吸血者的攻擊防護等級(槍支造成的傷害更大)。

●在戰鬥之外,降低了助推器的生命值再生。

●控制器HP適度降低。

●燃燒器HP適度降低。

●野豬HP適度降低。

●肉體HP適度降低。

●頭部射擊對野豬的傷害改爲身體傷害的100%。

●射擊對野豬四肢的傷害增加。

●四肢射擊對肉的傷害增加。

●顯著增加武器近戰距離。

●刀具近戰距離略有增加。

遊戲手柄輸入:

●增加遊戲手柄死區

人物:

●固定NPC模型上的眼睛和牙齒。

●NPC模型和動畫的一些小修復。

過場動畫:

●在最終過場動畫中爲電視顯示添加了缺失的鏡頭。

●修復了開場過場動畫中鹿的問題。

過場動畫中還有20個不同的bug。

遊戲設置和菜單:

●調整了着色器編譯屏幕底部的不可讀文本。

●修復了“Nvidia Reflex Low Latency”選項在遊戲的後續引導中未保存的問題。

還有10個小問題。

可交互對象:

●修復了可破壞和可移動物體的物理問題,包括漂浮在空中的物體。

●修復了與SIRCAA內院玻璃門的交互提示,該提示導致通行受阻。

●修復了X-11實驗室電梯中缺失的內門。

還有更多的小錯誤。

主要和次要任務:

解決了在特定條件下遇到的許多任務阻礙和錯誤。關鍵修復包括:

●修復了南丁格爾狩獵任務中與死去的盲狗之間缺失的互動。

●在“尋找,你會找到”任務中固定了不可完成的目標。

●修復了There and Back Again任務中的多個問題,包括無法找到工件的問題。

●在Haystack任務中的A Needle期間與Zotov解決了對話循環問題。

●修復了“以價格獲得答案”任務中的進度障礙,包括髮射后土匪和丟失重鍵項目的問題。

●修正了Hot on the Trail任務中NPC位置的任務標記。

●修復了“尋找嚮導”任務和“側身騙局”任務中與門相關的問題。

●修復了在“就像過去的好日子”任務中過場動畫未啓動的問題。

●修復了洛多奇卡在“就像過去的好日子”任務期間在基特營地失蹤的問題。

●修復了《就像過去的好日子》中洛多奇卡在給他帶來發射器後表現得咄咄逼人的問題。

●現在可以在“最後一滴血”任務期間關閉洪水區的電力。

●修復了邊緣任務中的多個問題,包括閒置的NPC、卡住的門和巨石攻擊進程。

●修復了A小事故任務中的進度障礙,包括巴雲項圈和鎖門的問題。

●解決了“尋找過去的榮耀”任務中的績效下降和令人困惑的目標。

●修復了真相願景任務中的問題,包括NPC卡住和對話後進度受阻。

●解決了《危險訪客》、《格雷的最後一次狩獵》和《永恆之光》任務中卡住的過場動畫,並阻止了進展。

●糾正了NPC和敵人在《邊界》和《逃離牢籠》任務中的產卵行爲。

●調整了任務,如《Down Below,Budmo!》!,以及A Big Score,用於解決卡住的NPC、未對齊的標記和缺失的對話選項。

以及主線、支線任務和遭遇戰中的大約120個其他問題。

開放世界體驗:

●修復人形屍體上伸展或缺失的肢體。

●修復了缺失的快速行駛路線,包括前往Toastool混凝土廠的路線。

●解決了揚聲器、快速旅行和NPC在不同地點(如科學家掩體和化工廠)的交互問題。

●調整競技場任務中的敵對NPC行爲,包括土匪戰術和增加暴君戰鬥的彈藥。

●糾正了“黑羊”和“自由之鑰”任務中的任務進展。

大約有50個其他問題得到了解決。

玩家指南、裝備和武器:

●修復了一個允許以高於實際成本的價格向交易者出售物品的錯誤。

●修復了與工件交互時PDA、庫存和附件的輸入阻塞問題。

●保存/加載後糾正了手電筒行爲。

●解決了手榴彈類型選擇、指南針標記重疊和任務標記缺失的問題。

●修復了武器和裝甲升級效果的不一致,包括定價和升級逆轉。

●改進了HUD行爲,並延長了“下俯衝”任務期間“不歸點”提示的持續時間。

●修復了玩家可以使用遊戲手柄出售任務物品的錯誤。

大約有50個輕微的“異常”。

畫外音和麪部動畫:

●恢復了Sava在Hot on the Trail任務和Mugwort在the Eternal Shining任務中丟失的面部動畫。

●修復了“不讓任何人離開”任務期間丟失的語音線路。

●校正了無線電呼叫效果,使NPC聲音在通信過程中正確反映距離。

還有幾件事已經解決了。

世界:

●修復了球體、軍事基地和化工廠等不同位置的閃爍紋理。

●解決了移動問題,包括在“再次突破”和“艱難覺醒”等任務中被困在某些位置。

●糾正了某些區域的僞影生成點。

●修復了遭遇戰中NPC的行爲。

●在風暴天氣期間調整音量,以改善音頻平衡。

還有大約50個bug。

遊戲和未來補丁的工作仍在繼續。我們正在努力修復A-Life漏洞,這將在未來的補丁中得到解決。

請繼續在論壇和社交媒體上分享您的反饋和意見。我們正在閱讀評論,並注意到我們可以在未來的更新中改進的地方。如果您遇到任何不應該在區域內的“異常”,請向我們的技術支持中心報告。這將有助於我們調查您的特定情況並更快地實施修復:

https://support.stalker2.com/hc

非常感謝您在此期間的反饋、熱情和支持。保持警覺,在區域見,跟蹤狂!

【原文】

Attention, stalkers.

Thanks for your passion and support since the release, it is really important to us. The Patch 1.0.1 is live both on PC and Xbox. This is our first fix patch that addressed over 650 different bugs and issues. Here is the list of the major updates for the game.

AI fixes:

● Fixed groups of NPCs getting stuck and dying near Shelter during active Emission.

● Fixed issue when Burer could drop any mission items out of the player's hands.

● Added missing sound effects for Burer’s 'Telekinesis' ability.

● Fixed issues with NPCs occasionally getting stuck and not reaching the mission location. This might have caused inability to interact with NPC or progress to the next mission stage due to idle behavior of mission NPC.

● Fixed issues with performance drops/potential out-of-memory crashes in hubs and locations crowded with NPCs during long play sessions.

● Fixed issue when NPCs would move to A-pose or start flying after death.

● Fixed issue when NPCs could not track whether a target in cover was covered from shots, which caused them to shoot into cover.

And other, more than 20 different issues with AI.

Optimization fixes:

● Fixed issue with invisible NPC/Mutants appearing in FOV while the Player is scoping.

● Fixed fire visual effects that were not rendering at certain camera angles.

Also, we fixed approximately 100 different crashes, including potential memory leaks and EXCEPTION_ACCESS_VIOLATION issues.

Audio & Sound fixes:

● Fixed issue when combat music was still playing while combat was finished.

And 7 other minor audio & sound bugs.

Balance adjustments:

● Weapons and armor repair cost is decreased.

● Significantly increased cost of artifacts (more revenue from selling).

● Money reward for most missions is increased from 2 to 3 times.

● Rookie difficulty armor and weapons buffs.

● Damage from mutants is moderately decreased on Rookie difficulty (more mutant health balance changes in Combat Balance section).

● Damage to player's weapon is decreased by 23 percent on Rookie difficulty.

● Armor durability is increased by 12.5 percent.

● Added silencer attachment for PTM to specific stash on Lesser Zone.

● Fixed sell prices for Exoskeletons, they are now more expensive to sell.

● Fixed sell price of upgraded weapons.

● Rebalanced Hercules consumable: player speed debuff removed; increased the effect parameters (now more weight could be carried by player after consuming).

Some additional minor bugfixes.

Combat Balance:

● Reduced some mission items' weight (including weight of scanners)

● Slightly rebalanced Bloodsucker’s damage.

● Decreased Bloodsucker’s strike protection rank (more damage from guns).

● Reduced Boodsucker’s HP regeneration outside the combat.

● Controller HP is moderately reduced.

● Burer HP is moderately reduced.

● Boar HP is moderately reduced.

● Flesh HP is moderately reduced.

● Damage to Boar from headshots changed to 100% of body damage.

● Damage to Boar from shots to the limbs is increased.

● Damage to Flesh from shots to the limbs is increased.

● Significantly increased weapon melee distance.

● Slightly increased knife melee distance.

Gamepad Input:

● Increased gamepad dead zones

Characters:

● Fixed eyes and teeth on NPC models.

● Some minor fixes of NPC models and animations.

Cutscenes:

● Added missing footage to TV displays in the final cutscene.

● Fixed issue with deer animation in the opening cutscene.

And 20 other different bugs in the cutscenes.

Game Settings & Menus:

● Adjusted unreadable text at the bottom of the Shader Compilation screen.

● Fixed issue with the 'Nvidia Reflex Low Latency' option not being saved on subsequent boots of the game.

And 10 more minor issues.

Interactable Objects:

● Fixed physics issues with destructible and movable objects, including those floating in the air.

● Fixed interaction prompt with glass doors in SIRCAA’s inner yard, which caused a walkthrough blocker.

● Fixed missing inner doors in the X-11 laboratory elevator.

And more minor bugs.

Main and Side Missions:

Resolved numerous mission blockers and bugs encountered under specific conditions. Key fixes include:

● Fixed missing interaction with dead Blind dogs in the Nightingale’s Hunt mission.

● Fixed uncompletable objectives in the Seek, and You Shall Find mission.

● Fixed multiple issues in the There and Back Again mission, including one where the artifact couldn’t be found.

● Resolved dialog loop with Zotov during the A Needle in a Haystack mission.

● Fixed progression blockers in the Answers Come at a Price mission, including issues with bandits after an emission and missing the Heavy Key item.

● Corrected mission markers for NPC locations in Hot on the Trail mission.

● Fixed door-related issues in the In Search of a Guide mission and The Side Hustle mission.

● Fixed issue when cutscene does not start during the Just Like the Good Old Days mission.

● Fixed issue when Lodochka is missing in Quite's Camp during the Just Like the Good Old Days mission.

● Fixed an issue during Just Like the Good Old Days when Lodochka acts aggressively after bringing him the Emitter.

● It is now possible to turn off electricity in the flooded area during the To the Last Drop of Blood mission.

● Fixed multiple issues in the On the Edge mission, including idle NPCs, stuck doors, and the Monolith attack progression.

● Fixed progression blockers in the A Minor Incident mission, including issues with Bayun's collar and locked doors.

● Addressed performance drops and confusing objectives in the In Search of Past Glory mission.

● Fixed issues in the Visions of Truth mission, including stuck NPCs and blocked progression after dialogs.

● Resolved stuck cutscenes and blocked progression in the Dangerous Visitors, Gray’s Last Hunt, and The Eternal Shining missions.

● Corrected spawn behaviors for NPCs and enemies in The Boundary and Escape from the Cage missions.

● Tweaked missions like Down Below, Budmo!, and A Big Score to resolve stuck NPCs, misaligned markers, and missing dialog options.

And approximately 120 other issues within the main line, side missions, and encounters.

Open World Experience:

● Fixed stretched or missing limbs on humanoid corpses.

● Fixed missing fast travel routes, including to the Concrete Plant for Toadstool.

● Resolved issues with loudspeakers, fast travel, and NPC interactions in various locations, such as the Scientists' Bunker, and Chemical Plant.

● Adjusted hostile NPC behavior during the Arena missions, including bandits’ tactics and increased ammo for the Tyrant fight.

● Corrected mission progression in the Black Sheep and The Key to Freedom missions.

And approximately 50 other issues were fixed.

Player Guidance, Gear, and Weapons:

● Fixed a bug that allows to sell items to the trader for more money that they actually cost.

● Fixed input blocking issues with the PDA, inventory, and attachments when interacting with artifacts.

● Corrected flashlight behavior after saving/loading.

● Resolved issues with grenade type selection, compass marker overlaps, and missing mission markers.

● Fixed inconsistencies with weapon and armor upgrade effects, including pricing and upgrade reversals.

● Improved HUD behavior and prolonged the duration of "Point of No Return" hints during Down Below mission.

● Fixed a bug where player could sell mission items using gamepad.

And approximately 50 minor “anomalies”.

Voiceover and Facial Animations:

● Restored missing facial animations for Sava in the Hot on the Trail mission and Mugwort in The Eternal Shining mission.

● Fixed missing voice lines during the Let No One Leave Unsatisfied mission.

● Corrected radio call effects so NPC voices properly reflect distance during communication.

And a couple more things are fixed.

World:

● Fixed flickering textures in various locations, including the Sphere, Military Base and Chemical Plant.

● Resolved movement issues, including getting stuck in certain locations during missions like Once More Unto the Breach and A Tough Awakening.

● Corrected artifact spawn points in some areas.

● Fixed NPC behavior during encounters.

● Adjusted voice volume during storm weather for improved audio balance.

And approximately 50 more bugs.

The work on the game and future patches continues. We are working on fixing the A-Life bugs, which will be addressed in future patches.

Please continue to share your feedback and opinions on forums and social media. We are reading comments, and noting things that we could improve in future updates. If you encounter any more “anomalies” that are not supposed to be in the Zone — report them to our Technical Support Hub. That will help us investigate your particular case and implement fixes faster:

https://support.stalker2.com/hc

Thank you so much for your feedback, passion, and support during this period. Stay sharp, and see you in the Zone, stalker!

更多遊戲資訊請關註:電玩幫遊戲資訊專區

電玩幫圖文攻略 www.vgover.com