近日,前卡普空员工衫森正和受访称任天堂一些举措是在保护游戏业而不是出于贪婪!
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文章原文:
原文:
The Switch 2's Game-Key Cards, which store a digital license for downloading a game instead of the software itself, have been the target of much criticism ever since Nintendo first announced them. With consumers feeling more strongly about the need for physical media and game preservation than ever, it doesn't come as a surprise that recent decisions by Nintendo have been controversial. However, composer and former Capcom developer Masakazu Sugimori recently stood in Nintendo's defense, suggesting that a lot of what the company is doing is in fact meant to "protect the game and digital entertainment industries as a whole."
In an Xpost from September 9, Sugimori says that one point of criticism he considers legitimate when it comes to Game-Key Cards is they can ultimately lead to a game you rightfully purchased becoming unplayable at the publisher's discretion. At the same time, he flips the argument over, commenting, "But can non-digital goods be used forever? For the most part, no. Physical things have a lifespan, and they eventually break. Digital goods, on the other hand, don't have a lifespan."
This lack of a natural lifespan is, in Sugimori's opinion, a key factor behind what Nintendo is doing. He offers a breakdown of his reasoning for the company's recent decisions, including key cards and price hikes (i.e. Mario Kart World's controversial $80 USD price tag).
Key cards: Preventing piracy, reducing the risk of carrying unsold stock
Raising game prices: Amidst rising costs, Nintendo took the lead in raising prices so other struggling game companies could follow
Cutting online services for past hardware: This sets a ‘lifespan.’ By doing this, it becomes easier for each game company to re-release their games on new hardware. In other words, it creates the job of “porting.”
While acknowledging that his interpretation may be a bit idealistic, Sugimori is, in principle, sympathetic to Nintendo. He considers it very unlikely that Nintendo is acting out of greed, given the company's "insane” cash reserves. Instead, he suggests Nintendo is, in its own way, acting to protect the games industry. "With Nintendo taking the lead, it becomes easier for other companies to follow suit and protect themselves, that's a fact."
Related article: Nintendo Switch 2 game-key cards not eligible for preservation by Japan's National Diet Library, officials say_
译文:
Switch 2 的游戏密钥卡用于存储下载游戏的数字许可证,而非游戏软件本身。自从任天堂首次公布这一产品以来,它就一直饱受批评。由于消费者对实体介质的需求以及对游戏保存的重视程度比以往任何时候都更高,因此任天堂最近的一些决策引发了争议也就不足为奇了。然而,作曲家兼前卡普空开发人员杉本正昭最近为任天堂进行了辩护,他指出该公司所采取的许多举措实际上是为了“保护整个游戏和数字娱乐产业”。
在 9 月 9 日的一篇转发帖中,杉井表示,在涉及游戏密钥卡时,他所认为的合理批评之一是,这些密钥卡最终可能会导致您购买的游戏在发行商的决定下变得无法正常游玩。与此同时,他则对这一观点进行了反转,评论道:“但非数字商品能永远使用吗?在大多数情况下,不能。实物有其使用寿命,最终会损坏。而数字商品则没有使用寿命。”
在杉井看来,这种没有自然保质期的情况是任天堂目前所采取行动的关键原因。他详细阐述了公司近期决策的背后的逻辑,包括推出新卡以及提价(比如《马里奥赛车世界》高达 80 美元的高价)。
关键卡片:防止盗版,降低滞销库存的风险
提高游戏价格:在成本不断上涨的情况下,任天堂率先提高了价格,以便其他处境艰难的游戏公司也能效仿。
停止针对旧硬件的在线服务:这设定了一个“使用期限”。通过这样做,各游戏公司就能更轻松地在新硬件上重新发布他们的游戏。换句话说,这就产生了“移植”这一工作内容。
虽然苏吉莫里承认自己的解读可能有些理想化,但他原则上还是对任天堂持支持态度的。他认为,鉴于该公司“惊人的”巨额现金储备,任天堂绝不可能是出于贪婪而采取这种行动。相反,他认为任天堂是以自己的方式在保护游戏行业。“有了任天堂的带头作用,其他公司也就更容易效仿并保护自己了,这是事实。”
相关报道:日本国会图书馆官员表示,任天堂 Switch 2 游戏密钥卡不适用于纳入该图书馆的保存范围
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